It hasn't been hard. The worst thing is that they tell us to help the 7th graders and they expect me to already know every thing, well the teachers do. I want to learn the coding but no one will teach me. They just tell me what to put in.
Flash isn't as hard as every one says it is. Truthfully I thought it would be harder than this. The hardest thing is writing on the blog and the website and all the internet stuff. that's pretty much it.
Friday, September 30, 2011
Monday, September 26, 2011
Single Story
- What does it mean to have a 'single story' about a place or community? To think one thing about every person in that place.
- Describe a single story you have heard told about your community. What is missing from that story?Nothings really missing from it. Every one says the don't know where it is and it's true. How could people learn more about that community?Well,they can't. They don't know where it is.
- Describe a single story you have heard about another community. I heard that some Gilbert people smoke weed.How did you learn that story? My mom works at Gilbert McDonalds.How could you find out more about that community? Go there, go to a house, walk in, take a smell, and then leave.
- How could a game let players experience many stories about a place or community? You could put in the true story about it and not just one story.
Friday, September 23, 2011
WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) We are designing this game for the typical 8th grade, 12-14 in age , regular 8th grade abilities I guess. My prior knowlege of the game is that it will be about a werewwolf that tavels the world and the player has to find the places he needs to go on the map.
WHAT will your game teach the player about your topic? (Be specific!) It will teach the player how to find places on the map and should help with longitude and latitude. WHERE does your game happen? In the world and in the past.
Describe the world you will design for your game. The world, because it's a geography game.
How will this setting add to the learning experience?I don't know. It the world. Thats it.
HOW does your game world teach the player about your topic? It's a geography game.
What happens in the world that helps the player learn? Places and stuff that happened in those places.
How does the player use what they learned to make something happen in the game? They would have to rely on there knowlege of were places are.
WHY is a game a better way of understanding your topic than a quiz? Because it's fun and people learn better that way. And a quiz just asks questions. 2. Comment on the blog of another Globaloria student!
WHAT will your game teach the player about your topic? (Be specific!) It will teach the player how to find places on the map and should help with longitude and latitude. WHERE does your game happen? In the world and in the past.
Describe the world you will design for your game. The world, because it's a geography game.
How will this setting add to the learning experience?I don't know. It the world. Thats it.
HOW does your game world teach the player about your topic? It's a geography game.
What happens in the world that helps the player learn? Places and stuff that happened in those places.
How does the player use what they learned to make something happen in the game? They would have to rely on there knowlege of were places are.
WHY is a game a better way of understanding your topic than a quiz? Because it's fun and people learn better that way. And a quiz just asks questions. 2. Comment on the blog of another Globaloria student!
Friday, September 16, 2011
the minigame thing we did yesterday
Yesterday, we did that minigame thing that was hard to understand because that woman was using a differant user of flash and I don't know flash terms or were stuff is on flash or what coding is.
I don't get that mini game. What is the pizza for? Rabbits don't eat pizza. They eat grass.
I don't get that mini game. What is the pizza for? Rabbits don't eat pizza. They eat grass.
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