Friday, September 23, 2011

 WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) We are designing this game for the typical 8th grade, 12-14 in age , regular 8th grade abilities I guess. My prior knowlege of the game is that it will be about a werewwolf that tavels the world and the player has to find the places he needs to go on the map.
WHAT will your game teach the player about your topic? (Be specific!) It will teach the player how to find places on the map and should help with longitude and latitude.  WHERE does your game happen? In the world and in the past.
Describe the world you will design for your game. The world, because it's a geography game.
How will this setting add to the learning experience?I don't know. It the world. Thats it.
HOW does your game world teach the player about your topic? It's a geography game.
What happens in the world that helps the player learn? Places and stuff that happened in those places.
How does the player use what they learned to make something happen in the game? They would have to rely on there knowlege of were places are.
WHY is a game a better way of understanding your topic than a quiz? Because it's fun and people learn better that way. And a quiz just asks questions. 2. Comment on the blog of another Globaloria student!

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